

-> Build update na DLC Elsweyr: Nord-Warden-Healer
-> Build jest przygotowany typowo pod end-game content czyli najtrudniejsze instancje w grze takie jak Triale, Areny oraz Dungeony na poziomie Weterańskim
-> Skille, Gear i Champion Points mogą ulec zmianie, lecz będą aktualizowane na bieżąco wraz z wyjściem nowych DLC oraz po przeprowadzonych testach.
SKILLS

Main Bar: Restoration Staff | Back Bar: Destruction Staff |
---|---|
Budding Seeds | Enchanted Growth |
Healing Springs | Energy Orb |
Combat Prayer | Harness Magica |
Healing Ward | Expansive Frost Cloak |
Blue Betty | Elemental Drain |
Ultimate: Northern Storm | Ultimate: Agressive Horn |
Inne Skille które należy rozwijać i mieć zawsze pod reką!
Należy ich używać zamiennie w zależności od sytuacji, Dungeona albo Triala:
Living Trelis, Lotus Blossom, Deceptive Predator, Shimmering Shield, Crushing Shock, Elemental Blockade, Light’s Champion, Mutagen, Quick Siphon, Charging Maneuver, Reviving Barrier, Efficient Purge, Stalwart Guard, Bone Surge, Overflowing Altar, Time Freeze
-> Największym plusem postaci Wardena dla drużyny jest dodatkowe 10% punktów życia dla towarzyszy
-> Warto zwrócić uwagę, że klasą gra się trochę inaczej niż typowym Healerem Templarem. W obecnym DLC-WrathStone znacznie zwiększono zwrot zasobów dla Bretona,co ułatwia grę. Ciekawą alternatywą jest Nord (szybsze uzupełnianie punktów Ultimate). Polecam dla bardziej doświadczonych graczy, warto też przyjrzeć się Khajiitą.
GEAR
Gear | Set | Typ | Trait | Enchantment |
---|---|---|---|---|
Head | Sentinel of Rkugamz | Heavy | Infused | Prismatic Defense |
Shoulder | Sentinel of Rkugamz | Medium | Divines | Magicka |
Chest | Vestment of Olorime | Light | Infused | Prismatic Defense |
Belt | Vestment of Olorime | Light | Divines | Magicka |
Shoes | Vestment of Olorime | Light | Divines | Magicka |
Hands | Vestment of Olorime | Light | Divines | Magicka |
Pants | Vestment of Olorime | Light | Infused | Prismatic Defense |
Necklace | Healing Mage | Jewelry | Arcane | Magicka Recovery |
Ring | Healing Mage | Jewelry | Arcane | Magicka Recovery |
Ring | Healing Mage | Jewelry | Arcane | Magicka Recovery |
Weapon 1 | Healing Mage | Restoration Staff | Powered | Absorb Magicka |
Weapon 1 | Healing Mage | Lightning Destruction Staff | Charged | Absorb Magicka |
SETY
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) When you heal a friendly target that is at 100% Health, you have a 50% chance to apply Major Courage, increasing their Weapon Damageand Spell Damage by 258 for 10 seconds.
Set bonus
(2 items) 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) 129 Magicka Recovery
(5 items) Ground based effect abilities cast apply a circle of might on the ground for 10 seconds. Standing inside the circle grants you and your allies Major Courage, which increases your Weapon Damage and Spell Damage by 258 for 30 seconds. 10 seconds cooldown.
Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 2% Healing Done
(5 items) Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%
Set bonus
(2 items) Adds 129 Spell Damage
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) Reduces the cost of your Magicka Abilities by 4% for you and up to 11 other group members within 28 meters of you.
Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1096 Maximum Magicka
(5 items) Increases your healing received by 12% for you and up to 11 group members within 10 meters of you.
Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 2% Healing Done
(5 items) When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 430 for 3 seconds.
Set bonus
(1 item) Adds 2% Healing Done
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds.
Set bonus
(1 item) Adds 1096 Maximum Magicka
(2 items) When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 3483 Health every 1 second. This effect can occur once every 6 seconds.
Set bonus
(1 item) Adds 2% Healing Done
(2 items) When you heal a friendly target, you have a 10% chance to summon a dwemer spider that heals for 1049 Health and restores 524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
-> Food: Max Health, Max Magicka, Health Recovery, Magicka Recovery
-> Potions: Essence of Spell Power, Essence of Spell Critical
-> Mundus Stone: Atronach
-> Rasa: Breton, Argonian, Nord, Khajiit
-> Atrybuty: All Magicka
-> Passives:
Warden:
Animal Companions – Wszystkie, Green Balance – Wszystkie, Winter’s Embrace – Wszystkie
Weapon:
Destruction Staff – Wszystkie, Restorafion Sraff – Wszystkie
Armor:
Light Armor – Wszystkie, Medium Armor – Wszystkie, Heavy Armor – Wszystkie
Alliance War:
Support – Magicka Aid
Guild:
Fighters Guild – Intimidation Presence, Banishe the wicked, Bounty Hunter
Mages Guild – Wszystkie
Undaunted – Wszystkie
Psijic Order – Wszystkie
Alchemy:
Medicinal Use
Provisioning:
Gourmand, Connoisseur
Breton – Wszystkie
CHAMPION POINTS
70 Ironclad, 56 Spell Shield